![]() People will prefer 2016 thinking it's the closest to what DOOM is while others prefer Eternal's crazy approach or you like/hate them both. Even then, why would a new id game not be made on their own engine? Especially since it's proven to work wonders already?Įveryone can have their own varying opinions on what DOOM is. ![]() DOOM and DOOM Eternal isn't even supposed to be moddable yet there exists an injector that let's you go crazy with it. Mod support isn't just simply superior because of the engine, it becomes superior over how flexible the devs want that support to be as well as what tools we can work with. Is scalability really something that matters? It's a old school style FPS, not a crazy open world game with extreme ambition. Why wouldn't you prefer that on the idTech instead of Unreal Engine? idTech is built far better for the type of game it's meant for and with significantly better optimization as usual with idTech engines that come out. A quake 1 re-made in unreal engine with mod support would be a gift to gamers. I’m seriously knee deep in classic doom lately since I’ve started working on a mod for the classic doom 2 and have looked at almost everything classic doom at this point.Ĭlassic doom with some quality of life changes hold up incredibly well even today. Halls document was rejected but not for its horror part. The idea to include demons was also inspired by their most recent Dungeons & Dragons campaign, which had ended with demons overrunning an entire planet. ![]() Doom was then imagined as a cross between Aliens and the team's favorite B-grade horror movie, Evil Dead II. John Carmack instead conceived of the basic theme for the game: demons versus technology. This plan was eventually abandoned in order to get more creative freedom. The initial idea was to make a licensed game based on Aliens, one of the team's favorite science fiction-action films, and some negotiations were conducted with 20th Century Fox. I also am looking forward to the next Quake or the enhanced version. Quake Champions is literally just Quake 3 and only cartoony because the devs have fun with it (just like DOOM 2016 and Eternal's devs have been doing) Every id Software game after is darker than keen. If you pay attention to details of DOOM's development, you will find so much of it being made out of fun with references everywhere which is exactly what Hugo Martin got inspired by with Eternal's development while 2016 was more inspired by the classic design and the old team's love for heavy metal. DOOM 3 is a result of games and graphics getting more realistic and it wouldve been odd at the time to not make it that way. ![]() The rest of the team wanted the game to be more fast paced and more brutal than Wolfenstein 3D as Carmack's engine was built around that fact to be fun and fast. Tom Hall's concept was meant to be survival horror which got notoriously rejected. ![]()
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